Issue #52
August 24th, 2016 | Newsletter
This week the team behind Job Simulator showed an ingenious way to work out a player's height on PSVR, Leap Motion released a better way to grab objects in Unity, the team at Pebble discovered the secrets to happiness and a super cool set of electrified Lego-compatible smart blocks have emerged that look incredible.
Ivan from, on creating interactive 360 video
August 23rd, 2016 | Interviews, Virtual Reality
Ivan Ghirlanda has spent a number of years bringing virtual experiences to clients around the world. He currently works at, putting together interactive 360 videos and sharing their very own SDK to allow others to do the same. He spared some time to tell his story and give a few tips for creating a good 360 video experience.
Mike Hexter, founder of HexCorp, on testing IoT solutions like Cayenne
August 22nd, 2016 | Interviews
HexCorp is an LA-based product design consulting firm that helps entrepreneurs build great products. They've even got their own makerspace! HexCorp recently tested out Cayenne's new drag-and-drop Arduino integration (very exciting stuff!). I spoke to Mike Hexter, the founder, about his thoughts on Cayenne and what tips he has for emerging tech entrepreneurs.
Issue #51
August 17th, 2016 | Newsletter

This week was massive for emerging tech! Google revealed it is working on a whole new operating system and kernel, Intel announced their own planned VR headset, VR Hollywood studio and new IoT board, Microsoft announced all Windows 10 PCs will support HoloLens next year, brought Minecraft to the Rift and released another absurd chatbot. The most incredible news though — eight paralysed people felt their legs again thanks to VR.

Issue #50
August 10th, 2016 | Newsletter
This week we hit a milestone! Issue number 50! 50 issues later, there's still no sign of emerging tech slowing down, if anything it's ramping up like crazy. A new Gear VR headset, an upcoming Intel-depth sense-like camera for the Vive, TiltBrush brushes that react to audio, MIT magic that allows you to push and pull objects in videos, no more HoloLens headset approval process and a tonne of scary security findings from Black Hat and Def Con. Happy 50th everyone!
It is time for a Pokémon Go augmented reality check
August 10th, 2016 | Opinion
While many were waiting for the rise of augmented reality (AR) to come from the HoloLens, Magic Leap or Meta glasses, an unexpected torchbearer has emerged into mainstream media and tech blogs galore that has brought a different form of AR to the masses — Pokémon Go. I wanted to stop and take an honest look at how the Pokémon Go mania might help/hinder augmented reality one month on.