Issue #61
October 26th, 2016 | Newsletter
This week, we discovered that both Google and Apple just might be working on their own augmented reality glasses, the smartwatch market appears to be crashing, the IoT-powered botnet shut a large amount of the Internet down and my favourite Aussie burger chain is trialling their own e-tag tech for sleepy, yet hungry drive thru customers.
Tips for getting into virtual reality development from Autodesk’s David Zwierzchaczewski
October 25th, 2016 | Interviews, Virtual Reality
How can you get involved in creating VR? David Zwierzchaczewski from Autodesk has been working with VR and was kind enough to let us into the Autodesk office to show us some of their demo apps on the Vive and share his tips for VR development.
Lessons from having top ranked VR apps on Steam and Gear VR
October 21st, 2016 | Virtual Reality
Josh Farkas, a VR developer whose team has released Guided Meditation VR on Gear VR and the Vive, recently posted a series of tweets sharing his learnings on developing for each platform. They were incredibly valuable insights, and Josh was kind enough to agree to me re-posting them here.
How to structure your virtual reality apps to be scalable, modular and multi-platform
October 20th, 2016 | Virtual Reality
I was at a panel discussion recently and one of the panel members mentioned code reuse in virtual reality. My first thought was "why should that differ from any of our existing paradigms?". We have all sorts of design patterns and strategies for reusing code already — what would be so different about virtual reality? The majority of VR software designs can be represented with very similar software architectures, and we can be quite specific about which components go in. This means we can make some sensible choices early on to make modular, scalable VR software.
Issue #60
October 19th, 2016 | Newsletter
This week, we had the first Squanchtendo VR release, Obama gave his thoughts on emerging tech, AI turned out to be pretty good at both playing Doom and navigating the London underground, Owlchemy Labs might have a better way to do mixed reality video and we had news of autonomous tricycles (who needs autonomous cars anyway right?).
Issue #59
October 12th, 2016 | Newsletter
This week was VR madness with so many Oculus announcements it was incredibly hard to include them all without the newsletter overflowing! We've also got a higher than average amount of Raspberry Pi-themed links (totally unintentionally) and Alexa managed to leak previews of Lady Gaga's upcoming album. What an age we live in.