Building an infinite procedurally generated VR game inspired by Adventure Time
Exploring an infinite dungeon train is just one of those things you've always needed to do in VR but just didn't know it yet. One of our favourite devs, Brennan Hatton, has put together that very game for the Oculus Quest! Here's a Q&A with Brennan about how he put it together and details on how you can get your hands on this game!
How to delete apps in Unknown Sources on the Oculus Quest!
Here's a quick guide on how to uninstall apps in the "Unknown Sources" section of the Oculus Quest. Chances are, if you are a developer, you've got apps in here that are apps you've built and run on your Oculus Quest from Unity, Unreal Engine or your other editor of choice! There is no simple remove button in VR within the Oculus Quest menu. Instead, there are a few other ways to do remove these apps.
Oculus forward-compatibility got my attention at OC6
At Oculus Connect 6, Mark Zuckerberg announced a focus on building forward-compatibility into all future new Oculus devices. It was mentioned briefly. Without the same wild cheers from the audience as other features. Here's why I believe this might be one of the most valuable things announced at the event from a developer perspective.
Life as a VR dev — chatting with Antony Vitillo, the Skarredghost
Antony Vitillo is the man behind the username, Skarredghost, an Italian VR developer who runs his own blog over at The Ghost Howls and puts together VR experiments. I had a chat with him about his recent experiments and VR/AR development.
Eliminating the guesswork in VR/AR apps with Observer Analytics
Observer Analytics have a platform coming soon to help VR/AR devs improve their apps using aggregated data on how people are interacting with their experiences. Lucas Toohey, CEO and co-founder, gives the lowdown on analytics in VR/AR and how their platform works.
VR is not dead
At a time when some are starting to claim "VR is dead" once again, I think we need to take a bit of a step back. Things really aren't looking that bad for VR right now and I find the future of VR to be pretty darn exciting. I asked others in the industry to help me explain why.