Have we properly considered personal space in virtual reality?
There is a level of basic personal space which is understood in VR. You don't want things floating in people's faces constantly or information too close for people to focus on. However, what about the personal space we each prefer from a more unconscious level? A cultural level? Are we designing our environments from a biased perspective that suits our own personal space but does not consider others? How do we accommodate for differing levels of preferred interpersonal distances?
This team have already built 20 educational games in VR and AR
Bringing emerging tech into education is something which we need much more of. The team at arludo are powering forward doing just this — using VR and AR to educate students about science. Michael Kasumovic, the founder of arludo, took some time to chat about their journey so far.
Equal Reality — accessible diversity and inclusion training in VR now on Viveport!
Equal Reality, the world's first interactive diversity and inclusion training app in virtual reality, has officially been released in a public beta demo! We spoke with them earlier about their incredible aspirations and the app is now available on Viveport!
Building dragons and our mixed reality future with Daniel Newman at CeBIT Australia
Daniel Newman is a best-selling author with insight on how to be successful in the digital age. He shared his thoughts with us on mixed reality, choosing your path in emerging tech, the other Daniel Newman and how we all want to be Robocop.
Porting an existing game into VR with Radiant Crusade
Moving an existing game into virtual reality is a tough challenge. There are a lot of challenges involved and not every game can make the switch successfully. Radiant Crusade is an example of a game that underwent a significant transformation to turn it into a VR game. Eric Provencher from Radiance Games shared their experience.
Building Forestry, a sandbox destruction and construction VR game
Forestry is "a sandbox destruction and construction game built for maximum madness". Chop trees and build elaborate creations with their remnants! Doug North Cook from Decoder VR shared what they learnt from putting it together.